On The End Of A Quill

On The End Of A Quill

Wednesday, June 29, 2011

The Official Game Boy Players Guide


Released in 1992 this players guide from Nintendo came out right as the Game Boy was taking off and had a decent library of games. It was published by Nintendo of Europe, Nintendo Power in America released a similar guide for the Game Boy in 1991 but with different games. Coming in at nearly 150 pages it covers twenty six games under six categories - The Incredible Worlds of Mario (which you can see above) - Sports - Motor Mania - Comic Book Heroes - Movie Heroes - and Classics. Why Duck Tales are in Movie Heroes and Bugs Bunny is in Comic Book Heroes, I guess we'll never know?


The guide for each game gives plenty of clear screenshots and often will put multiple screens together to make a handy map for you to follow. There are lots of little illustrations on the pages, the Japanese illustrators would mostly go on to draw guides to pokemon games, which I'm sure gave them a bit more freedom than drawing little F1 cars and 18 holes of a golf course! Here you see Duck Tales, Ghostbusters 2 and Nintendo World Cup. All are scaled down versions of their NES cousins. Nintendo World Cup on the NES is still one of my favourite games.

R-Type got conversion to the Game Boy and this guide shows you how to beat its six levels before warning you that you will have to play the levels over again only this time much tougher. The Bydo Empire still LIVES! The Turtles Fall of the Foot Clan guide takes you up to stage 4-1, but there is still three more levels and bosses to go after that, maybe they thought no one would get there? WWF Superstars is covered in the Sports section of the guide, because back then it was real! There are only five superstars to choose from (two of which have now passed away) but they all pretty much have the same moves. You really need to invest in a link cable to get the most out of this one.

 
Here are some pics from the guide for Golf. Along with the neat little picture of the layout of each hole you get some advice on which club to use and where. It's like having your own little caddie.


Batman was one of my favourite games on the Game Boy back then, part platformer part shoot'em'up. The guide here dedicates eight pages to showing you how to gain victory, as you can see from the yellow box. I guess the editor preferred this game over the Turtles.

 

At the back of the book they give the lowdown on some other games you can pick up for your Game Boy. I played the Terminator 2 game a lot too.
















Here are some more games, along with these there are guides to Gremlins 2, Tennis, The Chessmaster and lots of others. Apologies (again) for the bad quality pics, I was going to scan the pages but the guide has one rigid spine on it and I just went ahead and used my camera. When I have more time I'll scan them all up properly. Although I've promised that now a few times, I guess I better get my act together! If there is any particular game our page you want scanned, then just let me know.

 
At the very back of the guide there are two page spreads showing Nintendos home consoles. This being around the time of the death of the NES and the dawning of the SNES. There is also advertisements for other products, who wouldn't want a hip pouch for their Game Boy? and this, the Nintendo Entertainment System Players Guide. Unfortunately I don't have a copy of this guide, nor have I seen much about it on the internet either. Have you got a copy?

Saturday, June 4, 2011

L.A. Noire


So the big game out at the minute is L.A. Noire, it’s out two weeks at this stage. I’m finished my exams, (that’s where I was!) and so I decide to purchase a game on the Friday to tide me over for a couple of weeks. I have a mountain of games to get through but a new game seemed like the just reward for the previous few months’ efforts. I was led to believe this game was the next big thing, hours of solid cop/detective work in a GTA style world within the setting of 1940s Los Angeles, what could go wrong?

You play as Cole Phelps as he rises through the ranks of the LAPD, from patrol, to traffic, to homicide, to vice and then the arson desk. That’s a demotion from vice due to your bad behaviour and the opportunism of your partner Roy Earle, but you get to play as Jack Kelso, a private investigator for the District Attorney for most of this desk, until the end of the game looking into the Suburban Redevelopment Fund. Cole is played by Aaron Staton, best known for his role in the series Mad Men. Quite a few of the characters are also in Mad Men, I’ll be honest I’ve never watched it. And a number of faces are familiar from movies and T.V. shows, the graphics really are impressive and the facial expressions are brilliantly done and are very life like. The voice acting is similarly top notch, aided by the good scripting of each case and the interlinking flashbacks and newspaper headlines; at least it shows that they took the storytelling element seriously. It borrows heavily from the films and crimes of the era, but what game doesn’t borrow elements from something else, RPGs have been peddling the same abandoned youth with patchy memory story for thirty years. People seem to prefer a twist on an old formula rather than anything new.
So why, after three evenings of playing and 91.4% game completion do I feel…, well, feel nothing?

I bought my copy in HMV, it’s a fiver cheaper and I reasoned any extra mission downloads would amount to an hour or twos play so why not get them all later in some sort of game of the year edition. Sneaky publishers! But as I flew through the cases and the discs, (the Xbox 360 version) I was wondering if I was missing something, would the cases be that different if I replayed them to try and get a five star ranking? I was collecting all the newspapers; I’d seen nearly all the landmarks from zipping up and down the map answering all the calls from dispatch. Only the golden film reels eluded me on the first play through. I never had to replay a scene more than twice, I didn’t realise you could skip scenes until I got held up while being chased by a bulldozer in a trench, but I got the hang of that one in the end. Where was this great game that was being lauded in the press?

I’ll explain what I got out of the game after I’d finished it in a little over twenty hours and sit currently with thirty hours on the clock, the last few hours spent running around looking for film reels and revisiting the odd case to stave off boredom, you know where the clues are to be found and can get your partner to do all the driving, leaving you with the interrogating to do and not much else really. I will be spoiling some of the plot, but if you have the game and haven’t finished it at this stage you’re probably staring at the ‘insert disc 2 now’ screen, and I’ll only be doing you a favour. And if you are yet to pick the game up? Well maybe it will all help you to decide.
The game consists of this: cut scene-crime scene-look for clues-ask questions-cut scene-driving-cut scene-look for more clues while someone sits on a chair-ask more questions-driving again- fighting/shoot a guy in the head-cut scene…… repeat. Sorry, I’ve just ruined the game for you there. The fighting isn’t Street Fighter IV, but it works. The shooting isn’t Gears of War, but it works. The driving isn’t Burnout, but it works. The questioning isn’t Phoenix Wright, but it wor…. No wait, it doesn’t. What’s the difference between Doubt and Lie in an accusation, really? And why does Cole say things that have nothing to do with the line of questioning you thought you were pursuing or just outright says things that you don’t want him to say and never expected him to say that break off conversations.

It can’t get away from its GTA roots either. The city is a good representation of the time, but you can’t do anything in it. You can drive 95 cars around, but they mostly look the same, unless I’m missing some gems, I’ve driven 68 of them so far. When I say driven, I mean hopped in and out of while in a car park. To find the golden film reels you will need to be on foot and searching all the little areas you can’t drive to, tables in parks, construction sites, shops in the bus depot etc. I’ve already criss-crossed the huge map in a vehicle looking for land marks, damned if I’m doing it again on foot just for film reels, seeing as you can’t do anything else on foot. You can’t talk to anyone, your partner will be lost somewhere on the map and you can’t answer a call unless in a car and select it from the map screen. But why would you bother, after solving the 40 street crimes, to replay them. They last five minutes and end with you shooting the criminal in the head (most of the time).

It’s really the story that keeps you plugging away at the game. And yes the story is good enough to warrant you playing on, except for the part where your character, Cole, decides to leave his wife and kids for Elsa, the singer in The Blue Room nightclub. That came a bit out of the blue, surely a few scenes to explain this possibility earlier on would have helped, did I just miss them? I played over the earlier cases but it didn’t really shed any light on it. Then the ending, the ending… killing Cole was a bit of a cop out and showing that the cause of the big intertwining stolen morphine/redevelopment storyline was all Coles fault for being a dick in the army, it seemed like a clever twist just for the sake of having a clever twist, it wasn’t needed.

Phew, rant over. Traipsing around L.A. it seems like a missed opportunity within the game that certain places aren’t used. Then again Rockstar could just be waiting to release case after case to help get some longevity (and money) out of the game. I’ll hold off, the only thing I downloaded was a suit for Cole to wear. And that didn’t seem to make a blind bit of difference to how Cole played. If you want to get into a story driven game and have twenty odd hours to kill, L.A. Noire comes heartily recommended. If you’re looking for a sixty hour Fallout, Oblivion, GTA style game then this isn’t for you. I’ll still give it a solid 6 out of 10 though.

‘Shut up Bekowsky’!

Saturday, February 26, 2011

Mean Machines and Sega Pro review compilation mags


Sega Pro guide to Sega games Vol.4
Mean Machines tries to cover every Sega game
Here we have a quick look at two magazines that released a bumper collection of a year of their Sega reviews. Sega Pros The Complete A-Z of Sega Games from 1995 and Mean Machines, The Essential Sega Guide from 1993. The A-Z covers the early days of the Saturn (Victory Goal and Street Fighter the Movie both score 88%!) and the last death throes of the Game Gear and Mega CD, plus two arcade reviews for some reason. While editors Richard Leadbetter and Julian Rignall do their best to review over 350 Sega games between them, on the MegaDrive, Mega CD, Game Gear and Master System for the Essential Sega Guide.

Here are three pages from the A-Z, Brian Lara can still play a good game of cricket, has there even been a cricket game to match it since? I have never come across Revengers of Vengeance on the Mega CD but it looks interesting. Plus a look at AfterBurner on the 32X, great game. I will put up all the 32X reviews from this book when I get round to it. Eight games in all. (I know, I know!)
 
Ristar, a cut down but playable version for the Game Gear. Why hasn't poor Ristar been given a recent outing on DS or something? Indy 500 looks rather nice. The other arcade game reviewed was Rail Chase 2 and it got a Proscore of 85!

Considering they had so many games to get through, 374 in total, Richard and Jazza don't do too bad a job. The Game Gear gets the short end of the stick with six reviews per page. The Mega CD pics make it look even grainier than it actually was. While some of the pics don't even match the game being reviewed. Look at the screen shots accompanying Ghouls n Ghosts and Golden Axe Warrior on the Master System? Mistakes like this and some odd choices of font for the game names makes it look a very hurriedly done book in places.

Pit-Fighter 70%?? 'Amusingly Thuggish' are not the words I'd use to describe it. Poor Indy only scrapes a 47% but then Jack Nicklaus out does it with 42%, I didn't think it played too bad a game of golf, but Jaz is right it's no PGA Tour II.


John Madden games sold by the bucket load back then with each new year, and it improved every year too. Not like the phoned in updates you get today because it's the only game on the market. According to Mean Machines, '92 is the version you should pick up, getting a massive 95%. Rich calls Dick Tracy 'a pleasant change from the norm' and handing it 80%. The norm being a good game I presume! At the back of the book are a number of pages showing upcoming releases, if the hundreds of games reviewed that you could buy just didn't do it for you.

Monday, January 24, 2011

Pier Solar

2011 has arrived and it brings with it the long awaited release of the latest MegaDrive game, Pier Solar from WaterMelon. Who have spent many a long hour developing and working to publish this title. It was sent out to those who ordered it over Christmas, but as the weather was playing havoc with deliveries, I didn't receive my copy until the middle of January. The extra few weeks wait was not so bad considering it had been originally paid for in 2008! Pier Solar was due out for Christmas 08, but due to some hiccups it was delayed and pushed back until its release a few short weeks ago. Above shows the blister pack it came in and the letter and mini strategy guide that were included. I got the Pal MegaDrive box, you could also order a Japanese MegaDrive box or a red Genesis one, though the game plays on all versions.








This is one of the best put together game packs you will come across, really professional but still clearly a huge labour of love. Here is a pic showing what comes inside the box plus a look at the cartridge and the additional Mega CD, which includes the music for the game if played inside your Mega CD when playing the game cartridge (A First?). My MegaCD is stored away, along with my 32X, so will have to wait to see how it works. Putting the CD in your computer brings up extras such as photos, concept art and the musical score.
Along with the CD you get a poster, a sticker sheet, a flyer for an upcoming 32X game, some instructions in all the languages the game comes in. You also get a signed card showing what number of the game you were issued out of the initial 800 made. I got the magical number 42.
 
This shows a map from the game inside the strategy guide which is inside this mini Size magazine that also has some interviews and comments from the developers.
If you look closely you might just be able to pick out my name in the last pic! Everyone who paid for the Posterity package got a mention in the Pier Solar book at the front of the box. A very nice touch.
Apologies for the quality of the pics, only just got a new laptop, more on that in another update (Oh the trouble I've had!). So I haven't hooked up my scanner properly yet. Also the following screenshots are just quick grabs from my TV showing that I have played it, and will hopefully talk more about it when I get a good number of hours in. I think you'll agree it does look pretty good.
 
Here is a bigger shot of the flyer advertising Super Thunder Drive III, an upcoming 32X release. Although there is a belief that this game is a hoax, no-one having heard of Super Thunder Drive. But why would you bother promoting it? I hope it turns out the be the real thing. The 32X is short of games and as my legion of followers will know, it's one of my favourite systems. Plus is there an Easter Egg in Pier Solar if played through a 32X?

I have also picked up Blue Almanac for the Japanese MegaDrive, the only other game I've picked up recently to be honest. As you know this game was not released outside of Japan, but it is being translated by SuperFighterTeam, those of Beggar Prince and Legend of Wukong fame. They have renamed it Star Odyssey and it will hopefully be able to order soon.
Here are the websites, so check these games out for yourselves.