Here I get around to talking about a game that I got when I finally picked up a 32X during Christmas 1995. The 32-bit Megadrive add-on had been out just over a year, having seen a release the previous November. There was still only a handful of games to pick up for the system. I wanted FIFA because the previous years instalment on the Megadrive kept me occupied for months, what a great game that was. And with the awesome power hidden inside the £170 Sega mushroom add-on, I could sample the new virtual stadium technology without shelling out twice the price to get a 3DO or a Saturn.
Unfortunately to begin with the game didn't work. It would load up to the title screen then when I could get in, I would select quick game only for the match to start with a big green pitch and no players! So, I thought I must have put the 32X together wrong, but no, that wasn't it. Back to the shop for a replacement cartridge, again it refused to work. Next time I brought the 32X back to the shop. Then after about four weeks of waiting I got my, now working, 32X back. Finally 32-bit gaming was in my grasp.
After all this waiting, it's well into the new year now at this stage, the sense of disappointment when I finally got around to playing the game was massive. How could it all go so wrong? It had all the leagues, real player names, various camera angles to choose from. It was missing the commentary but that you can get over if the game played well. Which it didn't! Your players never seemed in control of the ball, you take a shot and the goalie would just dive slowly to the ground with ball in hand, no matter what angle the shot was from, while the camera shuddered to that end of the field to catch up. It looked awkward, untidy and above all unfinished. It was said EA released the game before the 32X became totally unprofitable just to make some money back on it and it was not in a 100% finished state.
Now after spending £45 on the game I was not happy, it was a broken mismash, it had the 16-bit intro and titles, while having a poor mans 32-bit ingame engine that didnt match the Saturn or Playstation versions. EA didnt trouble the 32X market again and it limped on for another year before it was all but forgotten. I picked up quite a few 32X games at the time, the next game I bought was the much better Star Wars Arcade, but I only knew one other person who had one. FIFA '96 was by far the worst in my opinion.